A downloadable game

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Ten People You Meet In The Undergarden is a new Troika! Sphere presented in the form of ten new NPCs. They are a strange and wonderful bunch, each occupying a location in the Undergarden, a possibly subterranean  world of clerical bugs, stoic knights, pushy sales-cats and at least one talking hedge maze.

A collaborative ZineQuest 2 effort between actual in-love partners and artistic collaborators Kari Aldrich and Sam Mameli (Skullboy)

Physical copies available here!


StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(32 total ratings)
Authorbetter_legends
GenreRole Playing
TagsAtmospheric, betterlegends, Characters, Fantasy, npc, skullboy, Troika, Tabletop role-playing game, zine
Average sessionA few seconds
LanguagesEnglish

Purchase

Buy Now$10.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

TenPeopleYouMeetInTheUndergarden.pdf 11 MB

Comments

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(+1)

Ten People You Meet In The Undergarden is an extremely high quality set of NPCs/PCs/at least one location that you can use easily with Troika, or a little bit more effort-involving-ly with any other system. The overall tone is weird and surreal science-fantasy, so they might not plop into a serious and realistic game without changing the setting, but they'll fit pretty naturally into Hill Cantons, Into The Odd, or maybe Dark Souls.

Structurally, Ten People is 14 pages (a lot of which are double-page spreads, so technically 25 pages in print,) and it has off-the-charts good layout and illustration.

The writing is *really strong* too, but it's not really oriented towards being game-writing. It doesn't distill down and give the GM the actionable material in a concise and easily accessible format. Instead, it's more like ten really good vignettes. You'll get a great understanding of each character, but it takes time to read.

Mechanically, the NPCs all feel like interesting bits of the world to encounter. Some feel like campaign hooks. Some are just solid one-hour obstacles. Some are more like optional color, but there isn't a single one that I wouldn't be stoked to drop into a game as the GM.

Overall, for as narrow as this book's scope is, it's some of the best supplement content I've read. I highly recommend picking this up if you have Troika, or if you write/GM osr and have gotten creatively stuck.

(+1)

Thank you for the kind words!

(+1)

I got this in the bundle for Racial Justice, but enjoyed it so much that I also gifted it to a friend. The characters are oozing with charm, the writing is very witty, and the art is gorgeous. It's the perfect mix of setting up a world and leaving enough blanks to fill in yourself. I would love to see more like this!

Thank you so much!

(+1)

This is a collection of ten evocative NPCs and the implied setting they live in for Troika, one of the best and weirdest OSR-inspired RPGs (and which is itself also available in the gigantic Racial Justice bundle!). Charming collage artwork and engaging writing. These NPCs that are super fun and easily usable for a campaign/one-shot without being mere simplistic adventure hooks. Features a mushroom mercenary with a tender heart, a talking hedge-maze who hears your thoughts, an excitable beetle librarian, and a bird thief who excels at playing the fool, along with six comparably oddball others. 

Rating: Recommended

Thanks for the review!